What is Pixel Game Maker? A free browser tool that lets you make games somewhat easily.
Create/Play with browsers on PC, phone, Wii U and Nintendo 3DS.
To view all older maps (381 mini, 106 bigger) click here.


Mini Games Anyone Made: *some may be from older versions*

Bigger Games Anyone Made: *some may be from older versions*

Effects:
0
Moves the object down.
5
Moves the object up.
1
Control the object with platform physics. Purposely excludes a gravity effect.
6
Control the object with top-down physics.
2
Object will have a solid square for collision.
4
More detailed collisions based on the main sprite.
3
Restarts the map when
9
makes contact.
7
Beat the map when
7
and
9
objects touch.
9
Beat the map when
7
and
9
objects touch.
8
Moves in randomized directions.
10
Zooms in on this object instead of a full map view.
11
Hold up to move upwards.
12
Moves anything that touches it up.
13
Moves toward a
9
object.
14
Breaks after being touched.
15
Infinitely spawns a copy on this object after a fixed time.
16
Ignores any collisions.
17
A random bouncy-ice-like effect.
18
Collected by a
9
object, to remove
19
objects on contact.
19
Disappears when touched by
9
with a key.
20
Wanders left/right.
21
Removes the object when jumped on.
22
Moves in a direction when being pushed by a
9
object.
23
Moves contacted objects to the right.
24
One-way platform. Objects above it cannot go down.


Tips:
Layer 1 and 3 are decorations. Only layer 2 has objects that does stuff.
2
Without this or
4
, you will fall down to the bottom of the screen.
4
Just more detailed collision than
2
.
14
Combine with
12
for a temp boost.
10
Zooms in and follows the object instead of being zoomed out.
19
Try with
2
. Don't forget to have
18
.
21
Try with
12
,
20
, and
3
.
22
Try with
6
.


Notes:
Collisions with too small sprites (like 2x2 maybe 3x3 pixels) and
4
will not work correctly.
You cannot have more than 99 sprites. You cannot have more than 99 objects.
For best speed (mainly if you want games to work in 3ds browser fast), use
2
instead of
4
when possible. Also when possible use layer 1 or layer 3 instead of layer 2 for objects that you know won't be needed for gameplay. Everything on layer 2 is used for checking collisions, even objects that would never actually be touched or used in gameplay.


Other: - Donating helps with new content, bug fixes, and over all a better app. Donate by buying stuff or donating to JudyHopps.
- email@pixelgamemaker.com


Versions: Using older versions is not recommended 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0,
8.0 Plans:
- Less 3DS browser support in preventing image loading errors.
- Everything else so much better and faster even for 3DS.